Innocent or Guilty

Session-2
Set up again!

Game Scheduled for July 19th

Game was scheduled to start at 12 noon and go to 6pm

Present: Bekah, Mike, Nick, Conor

Introduced the new players, and brought the characters together. Yon Yonsin (played by Mike) and Liam (player by Nick) have been established at Merrick’s residence for 5 years. They end up training in the gym together but avoid each other. They have not encountered any other occupants at the residence, though Yon discovers that there are others he has never met after a conversation with Merrick.

Harold (played by Conor) and Gabrielle (played by Bekah) have been established at the residence for two weeks, and have been training.

The Butler showed up to each character and invites them to a late lunch at 1pm. Merrick is present when they all show up. Harold and Gabrielle show up late (Harold wanted to grab a chicken pot pie for Gabby and a Peach Cobbler Pie for himself).

[Togo Sandwiches served during game play]

Harold sits and begins eating; Merrick invites the rest to eat. After the meal Merrick tells them he’s sending them to the big wedding for the Crown Princess, as his representatives. He also needs them to pick up the dress for the Crown Princess and drop it off at the palace. He then dismisses himself and leaves, leaving the group to introduce themselves as they see fit. The group leaves to their rooms to get changed, except Harrold who feels comfortable in his current outfit. Yon is the first to return and awaits the others. Gabrielle and Harold return. Gabrielle is wearing a comfortable and resplendent dress, complete with slits to aid in movement. Yon tells Harrold his attire needs to be changed. Harold reluctantly agrees and get’s changed. Liam returns shortly after Harold has returned.

  • Yon – Wearing his polished Breast Plate, with a Tabard with a strange sigil.
  • Liam – Wearing a Formal Dress GI (Eastern Style with Scrollwork embroidery, dark blue in color).
  • Gabrielle – Wearing a Formal Dress
  • Harold – Wearing a Formal Suit (Black with silver embroidery)

They shortly leave with the Letter for the Dressmaker and the Invitation for Merrick. Entering an alley way they discover thugs are blocking their path and soon are surrounded. The group quickly dispatches the ruffians. Yon makes the first Killing blow, Gabrielle makes the second… in the aftermath, Gabrielle vomits realizing she’s killed someone for the first time in her life.

Kill Count – Gabrielle, Yon and Liam with 2 each, Harold failed to kill any. Liam heals himself and Harold. Yon heals himself. Their ruined clothes seem to mend and de-stain without any intervention on the part of the group.

Pressing onward, the group reaches the Wedding Dressmaker. Inside they meet the flamboyant and flaming owner and dressmaker, Lucius. With some banter he retrieves the dress for the Crown Princess and the party retreats from the business as quickly as possible once the dress is in hand.

Making their way to the castle they drop of the dress and then get an escort to the Cathedral. Being the representatives of Merrick, they find themselves in the third aisle (pew) just behind the immediate royal family and relatives. A chance bump by a nobleman is the only excitement while waiting for the ceremony to commence.

A fanfare quickly followed by the procession marks the beginning of the Wedding. Almost on cue, at the point where the Bishop asks if any object, Harold appears to stand up and throw his ‘special’ dagger directly into the brides’ back causing her to collapse in apparent death. What Liam and Yon see is a blurred version, but otherwise see the traitorous act as well. Harold and the rest of the party are taken in for questioning. Interrogated and questioned they are surprised by the presence of special investigator Grissom (Yeah, a player threw out the CSI name so we used it, <sarcasm> thanks Mike</sarcasm>). Harold is un-divinable as the special agent seeks to discover the plot. He remarks that the culprit is easy since the ball reveals the truth of what happened according to how they saw it, not what they try to think otherwise.

A suspicion forms when the group sees a replay of the events of the wedding… Harold suspects that the “bully” was behind them being framed again. On review they discover that each party member had been touched in passing by two people and then Harold had been bumped by the disguised ‘Bully’. To clear their names (Yes, the entire group sees that they looked liked guilty accomplices according to several eyewitness accounts), they are released with magical collars that will kill them if they flee. The group returns to the original scene of the crime (THE WHAREHOUSE were it all began, at least for Harrold and Gabrielle).

Harold finds evidence of flash bombs; Yon discovers a Dagger with a malice and a true evil aura; Liam discovers windows have been broken, most likely by grappling hooks; Gabrielle discovers a trap door leading into the sewer system. The group proceeds into the sewer, and happen to discover a light and voices coming by them. Harold sneaks closer and overhears the familiar voice of the ‘Bully’ gloating on the success of getting Harold framed for the murder of the Crown Princess.

The group sneaks up behind the oblivious rogues and quickly take them down with a minimal fuss. We stopped the action there as the time was now 6 pm.

GM gives a dialogue on the fact they are able to clear their names with the guilty party in custody.

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Framed!
Session 1 - The Beginning...

Using Eclipse – The Codex Persona as the base of the system (d20 rule set, 3.5 edition for everything else).

Background:

Harold is played by Matt, a mouthy 15 year old. Appears human, but his friends except Gabrielle have all outgrown or left him.

Occupation – Street Urchin

Disadvantages – Broke, Irreverent and Poor Reputation

Gabrielle is played by Bekah, a mousy 15 year old girl. Appear human, but her friends except Harold have all outgrown or left her.

Occupation – Street Urchin.

Disadvantages – Broke, Poor Reputation, Dependent

The Story so far…

Our small group of two decided to start off with roguish street kids of the apparent age of 15. Barely ecking out an existence they’re overjoyed when they get a message to meet at a warehouse for a “job”.

Meeting at the warehouse, they notice other street urchins (not affiliated with the local thieves’ guild). Within minutes a loud boom and then the local constable forces are there arresting them and taking them to jail. An elderly man shows up at their jail cell and gets them set free. He explains he needs them to acquire a Talisman that will reveal the truth of the matter and clear their names as well as the other local kids.

They reluctantly agree, but demand a high price in return for their cooperation – A hot meal. The old man agrees, but tells them to buy it themselves with the money they have (Found in their ‘Geased’ bracers with a small pocket dimension which holds a money pouch).

They deduce a method of tracking down the talisman. They ‘bribe’ some beggars with a good meal and learn ‘Charles’ fenced the item. Locating Charles, they are able to get him to inadvertently reveal he sold the talisman to a Lord Gunther. They buy supplies and raid Lord Gunther’s house that night. Barely able to avoid being killed by a rug, they press onward. They locate the talisman after defeating another rug and return it to Merrick “Wrinkles” a powerful mage of some repute. (After having been tailed by “the Bully” (A local thief in the guild who had them framed for the murders of Lord and Lady Elderit).

Discovering that Merrick’s home is wholly magic they asked what should happen next, well, Merrick offered them a place to stay and training in return for doing odd jobs for him; or they could do whatever they want. They both opted to stay with the Wizard and that’s where we ended our first game.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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